While not overtly scary, Child of Light certainly tackles some themes that land it squarely between the dark horrors of the Brothers Grimm and the happily-ever-afters of Disney princesses. Credit to the writers, who added some much-appreciated depth to the tale when they easily could have followed the well-worn tracks of stories gone before. The story is a familiar coming of age journey, set around the evil stepmother versus noble princess archetypes. On a scale of “Unrealistically Awesome” to “Unmitigatedly Terrifying” CoL falls quite close to modern reality with a dash of bad luck and magic thrown in. Sheer immersive experience is where Child of Light shines, but there are solidly enjoyable mechanics backing it up. Ubisoft took artistic risks that make the environment feel new, while leaving core turn-based combat in place with just enough tweaking to make things interesting. The good news? Those gamers are about to get exactly what they are hoping for.Ĭhild of Light is utterly unlike anything else I’ve ever played, while staying far enough in familiar territory to feel comfortable. Now, gamers have their hearts set on Child of Light offering an experience they won’t find anywhere else. Excitement built as peviews released by Ubisoft drew favorable comparison to works by Studio Ghibli and early Disney classics.
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